Last time on Front Mission, after hunting down the Soul of Huffman, we discovered they are not a terrorist organization, but vigilantes opposing Sakata Industries. We learned what the Nirvana Engine truly is: Wanzers piloted by brains harvested from disabled war veterans. And we turned our back on Commander Olson, who would not have us snooping deeper into this.
Tune in tonight at 9pm ET for what is likely to be the thrilling conclusion of Front Mission!
Infiltrated and destroyed a USN battery near Fort Monus guarded by a unit of prototype Wanzers being field-tested by Driscoll.
Engaged and defeated USN forces in Fort Monus led by Grieg, formerly of Hell's Wall, and using new "Sea King"-type Wanzer from Sakata Industries.
Rescued Sakata Industries president Reiji Sakata from attack by terrorist group Soul of Huffman
Sought out fleeing USN forces; combat was interrupted by a notification that a ceasefire treaty had been signed. USN forces refused to lay down their arms.
The end of the Second Huffman War did not mean the end of the story for Carrior Crow, however. Our next assignment is to track down and eliminate the Soul of Huffman. Meanwhile, strange things are still afoot on the island...
Join us tonight at 9pm ET as our continuing story unfolds on Throne of Games!
Continuing tonight - Final Fantasy XI: The Chains of Promathia.
Last time, we learned that Esha'ntarl is, in fact, Cardinal Mildaurion, and that Prishe was born the Keeper of the Apocalypse, but in a ritual meant to cleanse the darkness from her, something went wrong, and her age was frozen, though her darkness was sealed in a piece of magicite. While the heroes sought to learn the location of Al'taieu, the Celestial Capital, Esha'ntarl prepared the Jeunoan fleet to launch a surprise attack on Bahamut.
When their search turned up little useful information, the heroes met with Cid, and took his newly-completed airship to meet with the fleet...where they found Prishe had stowed away, and was in trouble. They proceeded to board the other airships trying to find her, encountering several mammets, and two enormous Zilart automatons, Ultima and Omega, created and controlled by Nag'molada. After being defeated, Nag'molada summoned Bahamut directly to them, ruining the surprise attack.
However, Prishe took this opportunity to try to surrender herself to Bahamut, that he would destroy the Keeper of the Apocalypse, and summon Promathia with such power assembled so that he may be defeated once and for all. Bahamut, though, had other ideas — Eha'ntarl's ritual years ago had succeeded, and she was no longer the Keeper; and he scoffed that mortals thought they had the power to defeat the Twilight God, or even the true Keeper.
But fearing that the meddling of these mortals will unleash doom on the world, Bahamut attacks the airship. Tenzen tries to counter his attack with Phoenix while everybody escapes. A bright flash washes everything in white...and we awake once again in Lufaise Meadows, the three Chebukkis unconscious nearby.
Join us tonight at 9pm ET as we continue our adventure in Vana'diel!
Last time on Quest for the Throne, we found and rescued the woman of King Graham's dreams, through a bunch of events that weren't at all creepy — not in the least — thus completing King's Quest II: Romancing the Stones. However, upon his defeat, the evil mastermind left Graham and his family with a curse: that ever shall his family be troubled, and never shall his heirs sit upon the throne of Daventry.
Tonight, we continue the story of the royal family...or do we?
Where are we? How many years have passed? Where is King Graham? From the outset, King's Quest III: To Heir is Human leaves many questions for the player, answers waiting just out of reach. What's going on here? Tune in tonight at 10pm ET and find out!
So, earlier this week, I took a look at our schedule, considered other external factors affecting it, and made an adjustment. And the result, since we haven't played in such a long time, is thus:
We are returning to Final Fantasy XI, continuing our adventure in the world of Vana'diel. As it's been a while, here's a brief catch-up.
After the encounter in Promyvion Vahzl, Diabolos tells the party of Selh'teus' true intentions — and, while the consequences of his actions may be dire, his desire is only to protect the celestial capital — and that the true fate of mankind is to be destroyed by Bahamut, in order to save Vana'diel from a darker fate at the hands of Promathia, the Twilight God.
Prishe has other ideas, though, and seeks to avert disaster by killing the Keeper of the Apocalypse. She runs off, leaving the rest to figure out their own way. Ulmia seeks to stymie the efforts of the Shikarees, who hunt Prishe for her heresy. Tenzen searches for Selh'teus to learn more of the spread of the Emptiness, and to try to stop it. Meanwhile, Louverance follows a trail of ancient artifacts, leading him to a cult of Moblins who worship a statue of Promathia, which drove them to leave their caves and begin pillaging the surface, believing it their destiny to destroy the children of Altana.
With the fate of Prishe still in question, all paths converge on Jeuno.
Now, normally, we'd be beginning at 9, but real life intervenes — I've gotta go walk in a parade, which is expected to run until about half an hour after that. I'll try to be back as soon as possible after that, so look for the show starting at 10pm ET. I might run a bit later than that, but stick around, watch DJ Mon, and I'll show up when I'm able.